The effect does not activate if the player cannot spare the hitpoints below 10. When activated, damage dealt to the target will be 20% of the opponent's current Hitpoints with a cap of 100 damage and at the cost of 10% of the player's current Hitpoints. The spell enchants 10 ruby bolts at a time and uses 1 blood rune, 1 cosmic rune, and 5 fire runes.Įnchanted ruby bolts have a chance of activating the Blood Forfeit effect. Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the spell Enchant Crossbow Bolt (Ruby) by a player with level 49 Magic, requiring 46 Ranged to wield.
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